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Some characters are better at certain things than others, that's just how fighting games work, is it not? And here's the thing- you guys are acting like supers couldn't be hype, I think you're wrong.
All a super is, is a move that you shouldn't have access to all the time. It doesn't just have to be, do a big hit, get a ko. They're just another tool, and could easily open up new combo potential or otherwise give you more options.
As for the question of whether or not the spiked player would gain meter, I'm not entirely sure what the answer is, but I think that sort of thing you'd get your surefire answer through playtests.
That said, if you're dunking on someone hard enough that they get a enough meter for a super, that handicap probably isn't gonna help them a lot anyway.
I don't even know why it's a concern when your question piggy backs off the mention of a kill of a low percent spike- whether or not you get another quick stock off another low percent spike seems or a super move seems besides the point.
And again, a super move doesn't even need to kill. Maybe it just nets you a lot of percent, or is a strike-strength attack that goes through projectiles, or zones, or is mostly used for recovery, or changes your movement abilities for a short time, etc.
Balance and fun. A character with a great edge guarding super would have an extremely overbearing finisher in their toolkit. Low risk, high reward, easy to abuse.
You could try to balance around that with the rest of their moveset, but honestly, would the game be more fun in competition with it than without it?
I have my doubts. But if the larger point here is to make the game more exciting for casuals Not sure why it even needs to be brought up.
If you don't think they'd end up being a fun inclusion, well there's just not a lot I could do to change your mind sans handing you a game that has them and they're fun.
As for them not being exciting, you just You don't have to take the comparison to the other examples so , it was more an example of implementation than execution.
It's a purely aesthetic aspect, come up with a cool thing for a character to do after confirming an initial hit, or what have you.
You can make just about anything cool with the right presentation! None of that indicates a negative effect on gameplay.
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